RaiseRight is a year-round shopping-based fundraising platform. Instead of asking supporters for direct donations, participants raise money by purchasing gift cards, shopping online, dining at participating restaurants, and booking travel through the RaiseRight ecosystem.
Organizations earn a percentage of eligible purchases from participating brands and keep 100% of those fundraising earnings. RaiseRight is used by schools, sports teams, churches, nonprofits, and community organizations.
HypeRaise takes a different approach. It is built around direct school and sports fundraising campaigns, participant outreach, integrated merchandise, program oversight, and HypeRep support.
RaiseRight and HypeRaise are fundamentally different fundraising models.
RaiseRight generates fundraising earnings when participants shop. Families can buy gift cards, shop online, dine out, and book travel through participating brands, with a percentage of those purchases directed back to the organization.
HypeRaise is built around direct fundraising campaigns. Participants actively share campaigns with supporters, raise donations, sell merchandise, and work within a structured campaign designed for school and sports programs.
RaiseRight turns everyday spending into year-round earnings. HypeRaise is built for active, campaign-based fundraising.
Starting a RaiseRight program is free, with no minimum order requirements.
RaiseRight says organizations keep 100% of their fundraising earnings. The earnings come from participating brands rather than a percentage taken from the organization's earnings.
Gift card orders can have transaction fees depending on payment method. Current published fees include $0.29 per order by personal bank account when the organization has banking information on file, $0.79 when it does not, 1% by debit card, and 3% by credit card.
RaiseRight says there are no fees for online shopping, local dining, or travel bookings.
HypeRaise uses one consistent fundraising structure: programs keep 85% of the money raised.
The key difference is that HypeRaise is direct fundraising, while RaiseRight generates earnings from normal consumer spending with participating brands.
RaiseRight: Participants raise money through gift cards, online shopping, dining, and travel purchases.
HypeRaise: Participants raise money through direct digital fundraising and merchandise campaigns.
RaiseRight: Designed to earn 24/7 throughout the year.
HypeRaise: Built around defined fundraising campaigns that can be repeated throughout the year.
RaiseRight: Success depends on participants consistently routing normal spending through the platform.
HypeRaise: Success depends on participants actively sharing campaigns with supporters and their personal networks.
RaiseRight: Gift cards are central to the model, but custom team merchandise is not the core fundraising product.
HypeRaise: Custom merchandise is integrated directly into fundraising campaigns.
RaiseRight: Organizations keep 100% of fundraising earnings, with gift card transaction fees depending on payment method.
HypeRaise: Programs keep 85% under one consistent fundraising structure.
RaiseRight: Coordinators manage the program, participants, gift card orders, and earnings distribution.
HypeRaise: HypeReps and campaign support help programs launch, manage, and repeat fundraising campaigns.
RaiseRight may be a strong fit for organizations that want a year-round fundraising program tied to everyday spending rather than a traditional donation campaign.
It can be particularly useful for:
RaiseRight can work especially well when families are willing to shift normal spending toward participating brands and consistently use the program.
HypeRaise may make more sense for programs that want to generate a concentrated amount of money in a defined campaign rather than relying primarily on ongoing family spending.
HypeRaise is particularly aligned with:
RaiseRight and HypeRaise can also be complementary. A program could use RaiseRight for year-round passive earnings while using HypeRaise for larger seasonal or campaign-specific fundraising needs.
Purpose-built tools for programs that fundraise season after season.
Digital campaigns built around players and participants.
Fundraising merchandise integrated into campaigns.
Visibility across every team and campaign.
Local and direct campaign support from launch to payout.
Fundraising tools accessible from any device.
Built for programs fundraising season after season.
RaiseRight does not charge organizations a traditional percentage-based platform fee on fundraising earnings. The company says organizations keep 100% of the earnings generated through the program.
There can be small transaction fees on gift card orders depending on payment method, while RaiseRight says online shopping, local dining, and travel bookings do not have program transaction fees.
RaiseRight is shopping-based fundraising. Participants purchase gift cards, shop online, dine at participating restaurants, or book travel through RaiseRight. Participating brands contribute a percentage back to the organization's fundraiser.
Supporters are not necessarily making direct donations. Instead, fundraising earnings are generated through purchases they were already planning to make.
RaiseRight is built around year-round shopping and gift card fundraising. HypeRaise is built around direct fundraising campaigns for schools, athletic programs, booster clubs, teams, and youth sports.
RaiseRight may be better for organizations that want passive, ongoing earnings from family spending. HypeRaise may be better for programs that want concentrated campaigns, participant outreach, merchandise, and direct fundraising support.